Over the course of this project, I have developed a greater understanding of the world of stop motion puppetry through researching theatre puppetry, a subject of which I only had a rudimentary knowledge beforehand. By applying the theories and ideas discussed throughout my essay to material tests, and in the fabrication of the inner structure of both a theatrical and stop motion puppet, I have been encouraged to strip the puppet back to basics and consider performance , rather than my usual focus on aesthetics. After all a puppet is intended to live, to capture the essence of animism, not to be a beautiful but dead object. This change of perspective has strengthened my core skills, enabling me to practice with new techniques, work on a new scale, much larger than any I have attempted before, and try out new materials
How the armature might appear once it has a head in place. I would like the opportunity to give the puppet a head, which will give it focus, important for creating the impression of life, and thought. |
Where my work might have been further developed is in testing how the puppets will move. While I am more comfortable crafting than performing, I could have handed over my puppets to willing puppeteers and animators for them to operate, allowing me to see how successful these structures are in creating the illusion of life, and to visually demonstrate how successful the application of knowledge and my understanding of the relationship between the two had been.
Another area I would like to revisit on these puppets is the heads. Important not only in terms of being visually descriptive, the head is what gives the puppet a sense of focus. The direction of the head, and consequently the eyes allows the audience to interpret the thought process of an inanimate object, while the eyes provide a window to the soul and are arguable crucial for emotional investment from the audience. This sis a sentiment echoed by bot Barry Purves, and Jones and Kohler of Handspring.
Another area I would like to revisit on these puppets is the heads. Important not only in terms of being visually descriptive, the head is what gives the puppet a sense of focus. The direction of the head, and consequently the eyes allows the audience to interpret the thought process of an inanimate object, while the eyes provide a window to the soul and are arguable crucial for emotional investment from the audience. This sis a sentiment echoed by bot Barry Purves, and Jones and Kohler of Handspring.
However, this is not the end. I intend to continue not only with these puppets, but in experimenting with the construction of puppets, and how the influence of theatre might be brought more to the fore of animation. Just because there are fewer examples of Brechtian influenced puppetry in animation does not mean that iaudiences would not be receptive to it. After all, animations such as Man O Man and Strange Hill High demonstrate how rod puppetry can be combined with stop motion in a comedic, self referential fashion, effectively revealing the puppeteer (or at least his operating mechanism) on screen, without completely shattering the audience's investment in the story, just as a theatre audience can accept the presence of a visible puppeteer, or the mechanics of the puppet.